Star Trek

Star Trek

You can relate differently to the recent restart of the “star path” and specifically continuing with the subtitle “Retribution”, which recently passed in our cinemas (and many more). Far from science fiction, people will simply miss a movie. Those who are on an ongoing basis go to all new products, watch a good adventure film. Finally, the most problematic audience is fans of the original universe. Throughout the entire session, they will meticulously celebrate every detail, swear quietly, fidget in an armchair, and then come home, go to the forums and accuse the director J. J. Abrams in all mortal sins will be called a sacrilege and once again recall the failure of Lost.

After meeting with the game adaptation of Star Trek, which has their own plot, someone is unlikely to go to the forums, but many will stay with a heating pad on their stomach for a week, trying to move away from the received critical dose of boredom and mediocre gameplay.

Without a face

Game Digital Extremes (Until now, by the way, who have not done anything outstanding) I really want to compare with last year The Amazing Spider-Man. In that case Beenox They tried to reproduce the mechanics Batman: Arkham City , And therefore, about and without driving a spider-man into cramped laboratories and sewers, so that Stlas-Hampley worked very hard.

Star Trek does not copy anyone so straightforwardly, but the approach and level of performance here is about the same: almost the entire game takes place in the hell of claustrophobes – endless corridors and the same rooms filled with barely distinguishable enemies.

However, the main sources of inspiration is not difficult to determine: Dead Space , Deus Ex: Human Revolution , Uncharted And Army of Two. From the first there are space flights in a spacesuit and similar puzzles, from the second – stealth and the need to reprogram 40 turrets per second, break countless castles and tracking cameras, from uncharted – acrobatics (there is even a direct link to the beginning Among Thieves finally, from the latter – shootings and the general structure.

[[Bullet]] opening doors – the most common element of command work in Star Trek. Here you can still plant each other on a ledge.

The whole game is designed for joint passage. At the very beginning, it is proposed to choose between Kirk and Spock (practically no different), and if there is no friend nearby, ready to go with you to the Enterprise, its role will be taken by the computer.

No matter how funny, but this is the best option – playing with a living person is much more difficult. One or the other has patience (the entire level was squatting quietly, and here your comrade inadvertently caught the eye of the guard, and you are killed in a second) https://sister-site.org/super-nova/, no one is listening to anyone, you often have to wait. By the way, even if you don’t want to play alone at all, in no case do not turn on the “public game”: in 99 cases out of 100, some ghoul will condemn you and begins to give orders with an imperious voice, through the word peppers with obscenities.

Another thing is artificial intelligence. Of course, he constantly makes nonsense, but the game often forgives him. Say, when you hide from enemies behind the wall, the partner can sit right in the middle of the room, but no one will notice it. In place and standard cheats: if you quickly and without noise got to an important control point, which can only be hacked together, a partner in the same second is magically materialized nearby.

99 Problems

Frankly, the situation given above perfectly characterizes the whole game: the embedded ideas have not earned, the developers understood this and tried to somehow patch holes, but nothing happened. It’s as if you bought a vase, brought home and found that it was glued, and not some “moment”, but with tape and chewing gum. In fact – holds on, but you want to put flowers in it, and the water will score with all the cracks.

In Star Trek, a corny poor design of everything: levels, enemies, situations.

Because of this, even a few glimpses are dull. Say, an episode in orbit of a station where players should constantly teleport each other using special devices to get to the exit. The idea is excellent, realization is terrible. Digital Extremees is not able to create even the illusion of freedom: you can teleport only to predetermined points, and in the visibility zone there is usually only one.

It is mostly to fight with the mountains – reasonable humanoid reptiles, and this is a very controversial solution: the Universe of the Star Way has dozens of races, and Digital Extres took only one, moreover, very boring.

[[Bullet]] You were not mistaken: on this frame, Kirk brings the face to the dear Spock. Men's friendship – she is like.

The game presents a modern version of monsters. This is explainable: in the form in which they appeared in the original series, today it is impossible to take mountains seriously. The problem is that updated reptiles have lost any personality, now it is rather a rather convincing copy of elite carpets from Halo , than the race from the Star Way.

By the way, if in Halo to each type of enemies it was necessary to select their tactics, then in Star Trek all shootings go the same way: standing behind the column, made plasma-shot (for a second “freezes” the enemy) and baked charges). All.

In addition to mountains, sometimes zombies are found – people or volcanoes infected with an unknown virus. The game makes it clear that they are not guilty of anything and you should not kill them. Reaches ridiculous: the enemy leads a shotgun on your face and screams something like “I beg you, don’t touch me, I am not able to resist the virus!", And then presses the trigger. It is clear that after such incidents, somehow I do not want to be careful there and feel sorry for the infected people. But nothing needed to – make a couple of touching videos, diversify the appearance of the zombie (there are no children for obvious reasons, but who prevented the girls from making girls?), and it is better to infect Kirk and Spock's lovers at all. Heroes still half the game try to rescue one or the other, so why it was impossible to add motivation?

Charisma vs. capabilities

Although the old fans of the franchise endlessly complain that the restart failed, William Shetner not to surpass, and the shape of the ears of the new Spock is not like that, in fact, Abrams did not change anything in the basic formula. More precisely not like this: he would not have been allowed to do it. The archetypes of the Star Trek heroes have long been formed, and changing them is like making a prequel of Star Wars, where Yoda will have a perfectly delivered speech. Everyone is used to the fact that Kirk is a reckless daredevil and playboy, and Spock is a balanced and tactful diplomat, which means that it will always be so. In this regard, the game does not violate the canon, the usual jokes on the spot: “Captain Kirk, I am surprised, you made a rational decision and did not arrange a mess!" -" Oh, I also plan a mess!"

If you think about it, the relationship of Kirk and Spock perfectly illustrates the situation "an incompetent boss – a skilled subordinate". The Vulcan is much more suitable for the role of a leader, but the chances that he will become a captain are approximately equal to zero. So here: some Obsidian Entertainment , Maybe she could make a cool game in the Universe of the Star Way, but we will rather see a hundred such “startreecs” than one diamond.

Reigracy:

Cool plot:

Originality:

Easy to master:

Gameplay:

4

Graphics:

6

Sound and music:

8

Interface and management:

5

Waited?

So inept and monotonous shooter that every minute in it seems eternity. Star Trek has a couple of curious episodes, but even those are spoiled by poor performance.

Mania rating: 4.5

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